COMMANDER · DECK
Hypermill Supremicus
@Roka · 2025-03-16
DECK $
$632.23
MYTHIC
7
RARE
33
UNCOMMON
24
COMMON
36
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
21 cardsEnchantment
4 cardsArtifact
12 cardsSorcery
11 cardsInstant
18 cardsLand
13 cardsMONEY CARDS·43 CARDS·$491.21
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Creature
11 cardsEnchantment
4 cardsArtifact
10 cardsSorcery
5 cardsInstant
6 cardsLand
7 cardsCURVE
COLOR
TYPES
Land35
Nonbasic14
Basic21
Island22
Adventure1
God1
Town1
Weird1
Creature22
Wizard7
Human6
Crab2
Horror2
Merfolk2
Nightmare2
Adventure1
Advisor1
Beast1
Drake1
God1
Homarid1
Illusion1
Mercenary1
Wall1
Weird1
Zombie1
Outlaws1
Party7
Instant19
Trap1
Sorcery14
Adventure2
Merfolk1
Nightmare1
Town1
Wizard1
Artifact12
Equipment2
Enchantment6
Horror1
Nightmare1
Legends9
Historic20
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite mill for target opponent
Infinite mill
Infinite mill for target opponent
Infinite mill for target opponentNear-infinite self-mill
Infinite mill
Infinite mill for target opponent