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COMMANDER · DECK

Hail the Apocalypse - Kefka

Bracket 4 · Optimized
@Atomic_Viper235 · 2026-09-06
DECK $
$2,794.77
MYTHIC
31
RARE
50
UNCOMMON
9
COMMON
13
COMMAND1 CARD
MAIN99 CARDS

Creature

22 cards

Enchantment

5 cards

Artifact

16 cards

Sorcery

8 cards

Instant

20 cards

Land

25 cards
MONEY CARDS·86 CARDS·$2,234.01
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Creature

20 cards

Enchantment

5 cards

Artifact

15 cards

Sorcery

8 cards

Instant

18 cards

Land

20 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 17 game changers — Bracket 3 allows 3
  • Tainted Pact + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Demonic Consultation + Thassa's Oracle: early two-card combo, for four mana or less, pieces included
  • Demonic Consultation + Laboratory Maniac: early arguably two-card combo, for four mana or less, pieces included
  • and 4 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 7
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
CEDH
Reads as cEDH
  • 17 game changers — cEDH lists run 10 or more
CURVE
30101182213647566+
COLOR
U: 43 pipsB: 24 pipsR: 16 pipsC: 117 pips
TYPES
Land28
Nonbasic22
Basic6
Island4
Mountain4
Swamp4
Saga1
Town1
Urza's1
Creature23
Wizard13
Human6
Spirit3
Cat2
Dragon2
God2
Ape1
Avatar1
Beast1
Druid1
Elemental1
Goblin1
Horror1
Merfolk1
Phyrexian1
Sorcerer1
Zombie1
Party13
Instant20
Artifact18
Equipment1
God1
Horror1
Phyrexian1
Sorcery8
Enchantment7
God1
Saga1
Urza's1
Legends16
Historic31
LAND PROBABILITY
28 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 427.4%
TURN 558.6%
TURN 680.1%
TURN 791.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Infinite card drawNear-infinite lifelossInfinite draw triggers
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite card drawInfinite draw triggersNear-infinite ETBNear-infinite LTBNear-infinite magecraft triggers
Infinite LTBInfinite ETBInfinite red manaInfinite blue manaInfinite blinking
Infinite red manaInfinite blue manaInfinite colored mana that can only be spent to activate abilities
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite creature LTBInfinite creature ETBInfinite creature tokens with hasteInfinite magecraft triggers
Near-infinite damageInfinite card drawInfinite draw triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Near-infinite damageInfinite card drawInfinite draw triggers
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Infinite creature ETBInfinite creature LTBInfinite magecraft triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedWin the game
Group
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