COMMANDER · DECK
The Fool errand
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
25 cardsEnchantment
6 cardsArtifact
9 cardsSorcery
10 cardsInstant
1 cardLand
42 cardsMONEY CARDS·60 CARDS·$617.62
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Creature
17 cardsEnchantment
4 cardsArtifact
7 cardsSorcery
5 cardsInstant
1 cardLand
26 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land49
Nonbasic40
Basic9
Forest8
Island6
Mountain6
Dryad1
Creature26
Elf4
Human4
Scout4
Elemental3
Monk3
Wizard3
Dryad2
Insect2
Merfolk2
Beast1
Cleric1
Detective1
Druid1
Elder1
Forest1
Fractal1
Frog1
Giant1
Incarnation1
Jackal1
Nymph1
Serpent1
Shaman1
Snake1
Spirit1
Party4
Sorcery12
Jackal1
Wizard1
Artifact9
Enchantment8
Dryad1
Insect1
Monk1
Nymph1
Instant2
Legends15
Historic24
LAND PROBABILITY
48 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 46.4%
TURN 519.4%
TURN 635.9%
TURN 752.5%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS27 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 3
locks the table
- Prevent all damage that would be dealt to you
- Lock
Bracket 1
doesn’t raise the bracket
- Infinite creature tokens
- Infinite landfall triggers
- Infinite ETB
- Infinite blue mana
- Infinite card draw
- Infinite draw triggers
- Infinite green mana
Bracket 1
doesn’t raise the bracket
- Infinite creature tokens
- Infinite landfall triggers
- Infinite ETB
- Infinite card draw
- Infinite draw triggers
- Infinite green mana
- Infinite red mana
Bracket 1
doesn’t raise the bracket
- Infinite creature tokens
- Infinite landfall triggers
- Infinite ETB
- Infinite blue mana
- Infinite card draw
- Infinite draw triggers
- Infinite green mana
Bracket 1
doesn’t raise the bracket
- Infinite creature tokens
- Infinite landfall triggers
- Infinite ETB
- Infinite card draw
- Infinite draw triggers
- Infinite green mana
- Infinite red mana
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Card that Earthbends
Bracket 1
doesn’t raise the bracket
- Infinite landfall triggers
- Infinite tapped land tokens
ALSO NEEDS
Man-Land that Enters Untapped
Bracket 1
doesn’t raise the bracket
- Infinite creature tokens
- Infinite creature ETB
- Infinite Forest tokens
- Infinite landfall triggers
- Infinite green mana
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 29 cards not in the pool
BANNED · 1
NOT IN THE POOL · 29
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