COMMANDER · DECK
Creatures Go Brrr
Bracket 3 · Upgraded@Spicywiener · 2024-01-04
101 CARDS (LIMIT 100)
DECK $
$441.48
MYTHIC
14
RARE
43
UNCOMMON
14
COMMON
30
COMMAND1 CARD
Creature
1 cardCOMPANION1 CARD
Creature
1 cardMAIN99 CARDS
Creature
61 cardsLand
19 cardsMONEY CARDS·41 CARDS·$338.86
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Creature
36 cardsLand
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 1 game changer — Brackets 1 and 2 allow none
- Myrkul, Lord of Bones + Barrenton Medic: locks the table
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 1
- Myrkul, Lord of Bones + Barrenton Medic — Bracket 3, locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
27 cards not in the pool
NOT IN THE POOL · 27
CURVE
COLOR
TYPES
Creature63
Human16
Elf7
Cleric4
Druid4
Phyrexian4
Soldier4
Zombie4
God3
Shaman3
Spirit3
Wizard3
Adventure2
Advisor2
Angel2
Assassin2
Beast2
Elemental2
Giant2
Knight2
Kor2
Noble2
Rat2
Snake2
Squirrel2
Warrior2
Avatar1
Bat1
Citizen1
Custodes1
Dauthi1
Dinosaur1
Dog1
Dragon1
Elder1
Frog1
Golem1
Halfling1
Horror1
Incarnation1
Insect1
Kithkin1
Nymph1
Ooze1
Praetor1
Rogue1
Scout1
Shapeshifter1
Vampire1
Wurm1
Outlaws3
Party10
Land39
Nonbasic17
Basic22
Forest11
Plains10
Swamp10
God1
Enchantment6
Beast1
Druid1
Giant1
Human1
Nymph1
Snake1
Spirit1
Artifact4
Angel1
Golem1
Human1
Shapeshifter1
Soldier1
Sorcery3
Adventure1
Avatar1
Cleric1
Giant1
Human1
Instant1
Adventure1
Knight1
Zombie1
Legends23
Historic27
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Bracket 3 · locks the tablePrevent all damage that would be dealt to permanents you controlPrevent all damage that would be dealt to youLock
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