COMMANDER · DECK
Aura
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
23 cardsEnchantment
33 cardsArtifact
4 cardsSorcery
6 cardsInstant
1 cardLand
14 cardsSIDEBOARD1 CARD
Creature
1 cardMAYBE1 CARD
Enchantment
1 cardMONEY CARDS·34 CARDS·$92.52
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Creature
14 cardsEnchantment
16 cardsArtifact
1 cardSorcery
2 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment37
Aura28
Dryad1
Human1
Nymph1
Rune1
Spirit1
Land33
Nonbasic12
Basic21
Plains10
Forest8
Mountain5
Aura1
Creature24
Human10
Advisor3
Cleric3
Druid3
Knight3
Soldier3
Beast2
Fox2
Cat1
Centaur1
Dog1
Dryad1
Dwarf1
Elf1
Giant1
Halfling1
Nymph1
Satyr1
Shaman1
Spirit1
Warrior1
Party4
Sorcery6
Artifact4
Equipment1
Instant1
Legends11
Historic15
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Win the game at the beginning of your next upkeep
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
32 cards not in the pool
NOT IN THE POOL · 32
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