COMMANDER · DECK
sac outlet
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
26 cardsEnchantment
8 cardsArtifact
15 cardsSorcery
7 cardsInstant
7 cardsLand
8 cardsMONEY CARDS·43 CARDS·$456.02
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Creature
13 cardsEnchantment
5 cardsArtifact
12 cardsSorcery
3 cardsInstant
3 cardsLand
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic7
Basic29
Swamp29
Creature27
Human9
Vampire6
Zombie4
Warrior3
Wizard3
Cleric2
Horror2
Noble2
Aetherborn1
Ally1
Beast1
Carrier1
Eldrazi1
Elf1
God1
Golem1
Orc1
Phyrexian1
Pirate1
Rogue1
Shade1
Shaman1
Snake1
Spirit1
Outlaws2
Party9
Artifact16
Equipment2
Golem1
Enchantment8
Aura1
Instant7
Sorcery7
Legends10
Historic24
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
22 cards not in the pool
NOT IN THE POOL · 22
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