COMMANDER · DECK
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COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
11 cardsEnchantment
31 cardsArtifact
9 cardsSorcery
4 cardsInstant
9 cardsLand
35 cardsMONEY CARDS·27 CARDS·$64.86
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Creature
2 cardsEnchantment
13 cardsArtifact
4 cardsSorcery
2 cardsInstant
6 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Enchantment35
Aura13
Fox1
Glimmer1
Nymph1
Spirit1
Zombie1
Land35
Nonbasic21
Basic14
Island7
Plains6
Swamp5
Creature12
Human5
Wizard2
Archon1
Artificer1
Druid1
Fox1
Giant1
Glimmer1
Nymph1
Scout1
Spirit1
Thopter1
Zombie1
Party2
Artifact10
Thopter1
Instant9
Sorcery4
Legends3
Historic13
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 3
locks the table
- Prevent all damage that would be dealt to you by sources you don't control
- Lock
Bracket 3
locks the table
- You can't lose the game due to having 0 or less life
- Lock
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 28 cards not in the pool
BANNED · 1
NOT IN THE POOL · 28
Comments · 0
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