COMMANDER · DECK
Cyber Conversion
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
23 cardsEnchantment
5 cardsArtifact
11 cardsSorcery
5 cardsInstant
16 cardsLand
17 cardsMAYBE2 CARDS
Instant
2 cardsMONEY CARDS·24 CARDS·$54.49
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Creature
9 cardsEnchantment
1 cardArtifact
4 cardsSorcery
2 cardsInstant
4 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic15
Basic24
Island14
Swamp11
Creature24
Human11
Wizard5
Artificer4
Construct2
Rogue2
Advisor1
Bard1
Beast1
Cleric1
Cyberman1
Golem1
Halfling1
Illusion1
Knight1
Merfolk1
Necron1
Noble1
Toy1
Vedalken1
Wall1
Zombie1
Outlaws2
Party8
Artifact18
Vehicle4
Construct2
Artificer1
Cyberman1
Golem1
Human1
Necron1
Noble1
Spacecraft1
Toy1
Instant16
Enchantment5
Background1
Class1
Room1
Saga1
Sorcery5
Legends10
Historic26
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
29 cards not in the pool
NOT IN THE POOL · 29
Comments · 0
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