COMMANDER · DECK
fae folk
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
35 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
7 cardsInstant
6 cardsLand
37 cardsMONEY CARDS·50 CARDS·$261.54
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Creature
23 cardsEnchantment
5 cardsArtifact
6 cardsSorcery
4 cardsInstant
4 cardsLand
8 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic19
Basic18
Forest7
Swamp7
Island6
Creature36
Elf24
Druid12
Faerie12
Warrior7
Noble6
Wizard4
Rogue2
Adventure1
Human1
Phyrexian1
Scout1
Shaman1
Shapeshifter1
Warlock1
Zombie1
Outlaws3
Party13
Artifact9
Equipment1
Shapeshifter1
Instant8
Sorcery8
Elf2
Adventure1
Lesson1
Noble1
Rogue1
Enchantment7
Faerie1
Legends16
Historic24
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS1 COMBO
Bracket 1
doesn’t raise the bracket
- Infinite green mana
- Infinitely large creatures you control until end of turn
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
17 cards not in the pool
NOT IN THE POOL · 17
Comments · 0
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