COMMANDER · DECK
Draw.dec
Bracket 3 · Upgraded2021-02-20
125 CARDS (LIMIT 100)
DECK $
$525.27
MYTHIC
17
RARE
49
UNCOMMON
24
COMMON
35
COMMAND1 CARD
Creature
1 cardMAIN124 CARDS
Planeswalker
6 cardsCreature
17 cardsEnchantment
17 cardsArtifact
11 cardsSorcery
19 cardsInstant
15 cardsLand
22 cardsMONEY CARDS·63 CARDS·$397.98
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Planeswalker
2 cardsCreature
13 cardsEnchantment
12 cardsArtifact
6 cardsSorcery
11 cardsInstant
6 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, for four mana or less, pieces included
- one extra-turn card — fine from Bracket 2 up
- Brallin, Skyshark Rider + Curiosity: arguably two-card combo, for six mana or less, pieces included
- Glint-Horn Buccaneer + Ophidian Eye: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Brallin, Skyshark Rider + Curiosity — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Glint-Horn Buccaneer + Ophidian Eye — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
41 cards not in the pool
NOT IN THE POOL · 41
CURVE
COLOR
TYPES
Land39
Nonbasic20
Basic19
Island12
Mountain10
Sorcery20
Enchantment19
Aura4
God1
Creature18
Human5
Wizard5
Horror3
Shaman3
God2
Dinosaur1
Dragon1
Drake1
Elder1
Goblin1
Illusion1
Jace1
Kraken1
Minotaur1
Phyrexian1
Pirate1
Sphinx1
Squid1
Zombie1
Outlaws1
Party5
Instant17
Artifact13
Book1
Horror1
Phyrexian1
Planeswalker7
Chandra1
Dack1
Daretti1
Human1
Jace1
Jaya1
Ral1
Teferi1
Wizard1
Legends19
Historic31
LAND PROBABILITY
39 LANDS · 124 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.4%
TURN 551.0%
TURN 673.4%
TURN 787.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Infinite draw triggersInfinite lootingInfinite self-discard triggersNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite untap of lands you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Infinite card drawInfinite draw triggersNear-infinite +1/+1 counters on a creatureNear-infinite damageNear-infinite self-discard triggers
Infinite draw triggersInfinite lootingNear-infinite magecraft triggersNear-infinite mana lands you control can produceNear-infinite storm count
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Infinite draw triggersInfinite card drawNear-infinite damage
Infinite card drawInfinite draw triggersNear-infinite damage
Infinite magecraft triggers
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