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COMMANDER · DECK

25 dollar challenge

@sme · 2025-02-16
Zur the Enchanter
107 CARDS (LIMIT 100)
DECK $
$471.23
MYTHIC
4
RARE
37
UNCOMMON
25
COMMON
41
COMMAND1 CARD

Creature

1 cards
MAIN106 CARDS

Creature

6 cards

Enchantment

35 cards
NAMECOSTPRICE

Artifact

15 cards

Sorcery

1 cards
NAMECOSTPRICE

Instant

14 cards

Land

20 cards
CURVE
10101232293342536+
COLOR
W: 33.5 pipsU: 29.5 pipsB: 12 pipsC: 108 pips
TYPES
Enchantment36
Aura13
God1
Land35
Nonbasic17
Basic18
Island6
Plains6
Swamp6
Artifact17
Construct2
Instant14
Creature7
Human3
Wizard3
Construct2
Advisor1
Bird1
God1
Party3
Sorcery1
Legends5
Historic22
LAND PROBABILITY
35 LANDS · 106 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.4%
TURN 547.8%
TURN 670.4%
TURN 785.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS11 COMBOS
Infinite damageInfinite lifegainInfinite lifegain triggers
Exile target opponent's library
Prevent all damage that would be dealt to you by sources you don't controlLock
Exile all noncreature spells players cast from their handPlayers can only cast one noncreature spell per turnLock
You can't be attackedLock
Exile all spells players cast from their handPlayers can only cast one spell per turnLock
Win the game at the beginning of your next upkeep
LockMass Land DenialActivated abilities can't be activated
Prevent all damage that would be dealt to youLock
Infinite damageInfinite lifegainInfinite lifegain triggers
You can't lose the game due to having 0 or less lifeLock
Group
Color
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