COMMANDER · DECK
Broadside Raiders
Bracket 3 · Upgraded2020-12-22
DECK $
$193.02
MYTHIC
1
RARE
21
UNCOMMON
36
COMMON
48
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Creature
15 cardsEnchantment
7 cardsArtifact
10 cardsSorcery
15 cardsInstant
13 cardsLand
22 cardsMAYBE6 CARDS
Creature
2 cardsInstant
4 cardsMONEY CARDS·27 CARDS·$136.67
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Creature
3 cardsEnchantment
4 cardsArtifact
6 cardsSorcery
5 cardsInstant
2 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Glint-Horn Buccaneer + Curiosity: early arguably two-card combo, for four mana or less, pieces included
- one extra-turn card — fine from Bracket 2 up
- Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Glint-Horn Buccaneer + Curiosity — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Malcolm, Keen-Eyed Navigator + Glint-Horn Buccaneer — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards, commander banned as a commander
BANNED · 3
BANNED AS A COMMANDER · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
24 cards not in the pool
NOT IN THE POOL · 24
CURVE
COLOR
TYPES
Land38
Nonbasic19
Basic19
Island8
Mountain7
Swamp5
Gate2
Creature17
Pirate16
Human8
Goblin4
Orc2
Berserker1
Djinn1
Minotaur1
Siren1
Outlaws16
Sorcery15
Instant13
Artifact11
Equipment3
Enchantment8
Aura2
Legends5
Historic16
LAND PROBABILITY
38 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.7%
TURN 535.9%
TURN 657.7%
TURN 774.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS3 COMBOS
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite draw triggersInfinite rummagingInfinite self-discard triggersNear-infinite damage
Bracket 2 · late two-card combo, for eight mana or less, pieces includedNear-infinite damageNear-infinite self-discard triggersNear-infinite draw triggers
Win the game at the beginning of your next upkeep
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