COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
31 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
9 cardsInstant
9 cardsLand
17 cardsMONEY CARDS·32 CARDS·$241.26
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Creature
13 cardsEnchantment
7 cardsArtifact
5 cardsSorcery
3 cardsInstant
1 cardLand
3 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Hapatra, Vizier of Poisons + Yawgmoth, Thran Physician + Zulaport Cutthroat: locks the table
- Hapatra, Vizier of Poisons + Yawgmoth, Thran Physician + Obelisk Spider: locks the table
- Devoted Druid + Quillspike: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 3
- Hapatra, Vizier of Poisons + Yawgmoth, Thran Physician + Zulaport Cutthroat — Bracket 3, locks the table
- Hapatra, Vizier of Poisons + Yawgmoth, Thran Physician + Obelisk Spider — Bracket 3, locks the table
- Devoted Druid + Quillspike — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
42 cards not in the pool
NOT IN THE POOL · 42
CURVE
COLOR
TYPES
Land35
Nonbasic15
Basic20
Forest11
Swamp11
Gate1
Creature32
Human7
Phyrexian7
Elf5
Shaman5
Beast4
Cleric3
Demon3
Zombie3
Druid2
Horror2
Insect2
Spirit2
Warrior2
Wolf2
Advisor1
Ally1
Crocodile1
Elemental1
Hydra1
Incarnation1
Rogue1
Scorpion1
Spider1
Treefolk1
Troll1
Outlaws1
Party6
Instant9
Sorcery9
Artifact8
Equipment3
Enchantment7
Aura2
Legends7
Historic13
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS8 COMBOS
Near-infinite -1/-1 countersNear-infinite card drawNear-infinite death triggersNear-infinite draw triggersNear-infinite ETBNear-infinite lifegain triggersNear-infinite LTBNear-infinite sacrifice triggersNear-infinite lifeloss
Bracket 3 · locks the tableDestroy all creatures opponents controlDestroy each creature that enters the battlefield under an opponent's controlInfinite -1/-1 countersNear-infinite card drawNear-infinite death triggersNear-infinite draw triggersNear-infinite ETBNear-infinite lifegain triggersNear-infinite lifelossNear-infinite LTBNear-infinite sacrifice triggersLock
Each opponent loses the gameInfinite death triggersInfinite ETBInfinite lifegain triggersInfinite lifelossInfinite LTBInfinite sacrifice triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinitely large creature until end of turn
Infinite death triggersInfinite creature ETBInfinite creature LTB
Infinite creature ETBInfinite creature LTBInfinite death triggers
Infinite death triggersInfinite creature ETBInfinite creature LTB
Bracket 3 · locks the tableNear-infinite lifelossNear-infinite lifegain triggersNear-infinite creature ETBNear-infinite creature LTBNear-infinite death triggersNear-infinite creature sacrifice triggersNear-infinite card drawNear-infinite draw triggersDestroy all creatures opponents controlDestroy each creature that enters the battlefield under an opponent's controlInfinite -1/-1 countersLock
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