COMMANDER · DECK
hyper situational cards
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
20 cardsEnchantment
10 cardsArtifact
6 cardsSorcery
3 cardsInstant
26 cardsLand
32 cardsMONEY CARDS·34 CARDS·$623.33
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Creature
7 cardsEnchantment
2 cardsArtifact
2 cardsInstant
9 cardsLand
14 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic27
Basic7
Island3
Mountain2
Forest1
Plains1
Swamp1
Instant26
Trap1
Creature21
Human6
Mercenary2
Rebel2
Sliver2
Wizard2
Camel1
Dragon1
Druid1
Eldrazi1
Elemental1
Goblin1
Golem1
Jackal1
Knight1
Merfolk1
Mutant1
Noble1
Octopus1
Ouphe1
Processor1
Rogue1
Spirit1
Thrull1
Vedalken1
Warrior1
Outlaws3
Party4
Enchantment10
Aura1
Artifact7
Golem1
Sorcery3
Legends8
Historic15
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
70 cards not in the pool
NOT IN THE POOL · 70
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