COMMANDER · DECK
Anowon Rogues -CM
Bracket 4 · Optimized2020-09-22
DECK $
$469.04
MYTHIC
3
RARE
41
UNCOMMON
28
COMMON
28
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
31 cardsEnchantment
5 cardsArtifact
9 cardsSorcery
9 cardsInstant
11 cardsLand
19 cardsMONEY CARDS·37 CARDS·$355.88
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Creature
11 cardsEnchantment
3 cardsArtifact
6 cardsSorcery
3 cardsInstant
8 cardsLand
6 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 1
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
4 banned cards, 32 cards not in the pool
BANNED · 4
NOT IN THE POOL · 32
CURVE
COLOR
TYPES
Land37
Nonbasic20
Basic17
Swamp11
Island10
Rogue2
Equipment1
Gate1
Human1
Shapeshifter1
Creature32
Rogue26
Human12
Merfolk6
Faerie3
Goblin2
Vampire2
Wizard2
Aetherborn1
Avatar1
Elf1
Horror1
Knight1
Mutant1
Ninja1
Shapeshifter1
Sphinx1
Spirit1
Zombie1
Outlaws26
Party28
Instant11
Artifact9
Equipment3
Rogue1
Sorcery9
Rogue1
Enchantment6
Aura1
Class1
Horror1
Legends10
Historic19
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Each opponent loses the gameInfinite millNear-infinite lifeloss
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
+ 46 CARDS NOT IN PRECON
+ Agent of Treachery+ Animate Dead+ Beacon of Unrest+ Blackbloom Rogue // Blackbloom Bog+ Bloodchief Ascension+ Choked Estuary+ Clearwater Pathway // Murkwater Pathway+ Cloak and Dagger+ Crypt Incursion+ Darkwater Catacombs+ Deadly Rollick+ Dowsing Dagger // Lost Vale+ Drown in the Loch+ Duskmantle Guildmage+ Fabled Passage+ Fallen Shinobi+ Feed the Swarm+ Fierce Guardianship+ Force of Will+ Ghostly Pilferer+ Glasspool Mimic // Glasspool Shore+ Go for the Throat+ Keeper of Keys+ Krydle of Baldur's Gate+ Memory Plunder+ Mindcrank+ Nighthawk Scavenger+ Opposition Agent+ Path of Ancestry+ Reanimate+ Reconnaissance Mission+ Reliquary Tower+ Rogue Class+ Scheming Symmetry+ Shizo, Death's Storehouse+ Sudden Spoiling+ Sunken Hollow+ Talisman of Dominance+ Temple of the False God+ Thada Adel, Acquisitor+ Thieves' Guild Enforcer+ Thieving Skydiver+ Vampiric Tutor+ Watery Grave+ Yawgmoth's Vile Offering+ Zareth San, the Trickster
- 33 PRECON CARDS NOT IN DECK
- Blackblade Reforged- Changeling Outcast- Consuming Aberration- Dimir Keyrune- Dimir Locket- Endless Obedience- Extract from Darkness- Fact or Fiction- Faerie Vandal- Fated Return- Heirloom Blade- In Garruk's Wake- Latchkey Faerie- Lazav, Dimir Mastermind- Master Thief- Mind Stone- Murder- Necromantic Selection- Nightveil Sprite- Obelisk of Urd- Ogre Slumlord- Rise from the Grave- Scourge of Fleets- Scytheclaw- Silumgar's Command- Slither Blade- Soul Manipulation- Spinal Embrace- Submerged Boneyard- Sure-Footed Infiltrator- Whirler Rogue- Whispersteel Dagger- Zulaport Cutthroat
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