MetaMox
COMMANDER · DECK
@Renaud1234 · 2026-04-23
Phenax, God of Deception
ILLEGAL: 1 CARD
DECK $
$231.06
MYTHIC
12
RARE
41
UNCOMMON
26
COMMON
31
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

3 cards

Creature

20 cards

Enchantment

7 cards

Artifact

11 cards

Sorcery

12 cards

Instant

9 cards

Land

37 cards
MAYBE10 CARDS

Creature

3 cards

Artifact

1 card
NAMECOSTPRICE

Sorcery

2 cards

Instant

4 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
1091182133847566+
COLOR
U: 55 pipsB: 29 pipsC: 114 pips
TYPES
Land37
Nonbasic22
Basic15
Island9
Swamp8
Adventure1
Desert1
Town1
Creature21
Crab3
Horror3
Adventure2
God2
Illusion2
Rogue2
Spirit2
Wizard2
Aetherborn1
Eldrazi1
Golem1
Human1
Leviathan1
Merfolk1
Nightmare1
Octopus1
Pirate1
Shapeshifter1
Wall1
Zombie1
Outlaws3
Party4
Sorcery15
Adventure3
Merfolk1
Nightmare1
Town1
Wizard1
Artifact13
Golem1
Wall1
Instant9
Trap1
Enchantment8
God1
Planeswalker3
Ashiok2
Jace1
Legends12
Historic23
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS12 COMBOS
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Near-infinite mill
  • Near-infinite self-mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Infinite mill
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
  • Near-infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
Bracket 1
doesn’t raise the bracket
  • Infinite mill for target opponent
  • Near-infinite mill
Group
Color
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