MetaMox
COMMANDER · DECK

Jaime version of myles deck

Bracket 4 · Optimized
@Quinnagin · 2026-09-07
Fire Lord Zuko
DECK $
$735.33
MYTHIC
19
RARE
48
UNCOMMON
13
COMMON
20
COMMAND1 CARD

Creature

1 cards
NAMECOSTPRICE
MAIN99 CARDS

Planeswalker

1 cards
NAMECOSTPRICE

Creature

23 cards

Enchantment

11 cards

Artifact

13 cards

Sorcery

11 cards

Instant

9 cards

Land

22 cards
MONEY CARDS·54 CARDS·$574.12
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Planeswalker

1 cards
NAMECOSTPRICE

Creature

13 cards

Enchantment

7 cards

Artifact

7 cards

Sorcery

6 cards

Instant

7 cards

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
  • 6 game changers — Bracket 3 allows 3
  • Fire Lord Zuko + Hellkite Charger: early two-card combo, with no mana to spend
  • Kiki-Jiki, Mirror Breaker + Restoration Angel: early two-card combo, with no mana to spend
  • Kiki-Jiki, Mirror Breaker + Felidar Guardian: early two-card combo, with no mana to spend
  • and 5 more combos that bear on the bracket, listed below
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
CURVE
306114213314411576+
COLOR
W: 22 pipsB: 9 pipsR: 58 pipsC: 145 pips
TYPES
Land31
Nonbasic19
Basic12
Mountain4
Plains4
Swamp4
Adventure2
Cave2
Town2
Creature25
Human11
Ally5
Noble4
Warrior4
Dragon3
Avatar2
Dinosaur2
Soldier2
Alien1
Angel1
Artificer1
Beast1
Bison1
Cat1
Dog1
Elder1
Goblin1
Lizard1
Monk1
Saga1
Samurai1
Shaman1
Spirit1
Tiefling1
Warlock1
Wizard1
Outlaws1
Party5
Artifact13
Equipment1
Sorcery12
Adventure1
Lesson1
Town1
Enchantment11
Avatar1
Saga1
Instant10
Lesson3
Adventure1
Town1
Planeswalker1
Quintorius1
Legends19
Historic31
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phases
Bracket 4 · early two-card combo, for four mana or lessExile target opponent's library
Each player may exile a portion of their library with the ability to play the exiled cards until the end of their next turnExile your library with the ability to play the exiled cards until the end of your next turn
Infinite combat phasesInfinite red mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite red mana
Infinite combat phasesInfinite red mana
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Infinite creature ETBInfinite creature LTB
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Bracket 2 · arguably two-card combo, for six mana or lessInfinite combat phasesInfinite red manaInfinite combat damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite red manaInfinite combat damage
Group
Color
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