COMMANDER · DECK
Jaime version of myles deck
Bracket 4 · Optimized@Quinnagin · 2026-09-07
DECK $
$735.33
MYTHIC
19
RARE
48
UNCOMMON
13
COMMON
20
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Planeswalker
1 cardsCreature
23 cardsEnchantment
11 cardsArtifact
13 cardsSorcery
11 cardsInstant
9 cardsLand
22 cardsMONEY CARDS·54 CARDS·$574.12
Sign in to save your threshold.
Planeswalker
1 cardsCreature
13 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
6 cardsInstant
7 cardsLand
13 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Fire Lord Zuko + Hellkite Charger: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Restoration Angel: early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Felidar Guardian: early two-card combo, with no mana to spend
- and 5 more combos that bear on the bracket, listed below
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 8
- Fire Lord Zuko + Hellkite Charger — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Restoration Angel — Bracket 4, early two-card combo, with no mana to spend
- Kiki-Jiki, Mirror Breaker + Felidar Guardian — Bracket 4, early two-card combo, with no mana to spend
- Helm of Obedience + Rest in Peace — Bracket 4, early two-card combo, for four mana or less
- Hellkite Charger + Sun Warriors — Bracket 3, early arguably two-card combo, with no mana to spend
- Hellkite Charger + Firebending Student — Bracket 3, early arguably two-card combo, with no mana to spend
- Ad Nauseam + Teferi's Protection — Bracket 3, two-card combo, for six mana or less
- Hellkite Charger + Sozin's Comet — Bracket 2, arguably two-card combo, for six mana or less
CURVE
COLOR
TYPES
Land31
Nonbasic19
Basic12
Mountain4
Plains4
Swamp4
Adventure2
Cave2
Town2
Creature25
Human11
Ally5
Noble4
Warrior4
Dragon3
Avatar2
Dinosaur2
Soldier2
Alien1
Angel1
Artificer1
Beast1
Bison1
Cat1
Dog1
Elder1
Goblin1
Lizard1
Monk1
Saga1
Samurai1
Shaman1
Spirit1
Tiefling1
Warlock1
Wizard1
Outlaws1
Party5
Artifact13
Equipment1
Sorcery12
Adventure1
Lesson1
Town1
Enchantment11
Avatar1
Saga1
Instant10
Lesson3
Adventure1
Town1
Planeswalker1
Quintorius1
Legends19
Historic31
LAND PROBABILITY
31 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 422.7%
TURN 551.7%
TURN 674.1%
TURN 787.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 4 · early two-card combo, with no mana to spendInfinite combat phases
Bracket 4 · early two-card combo, for four mana or lessExile target opponent's library
Each player may exile a portion of their library with the ability to play the exiled cards until the end of their next turnExile your library with the ability to play the exiled cards until the end of your next turn
Infinite combat phasesInfinite red mana
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite red mana
Infinite combat phasesInfinite red mana
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Infinite creature ETBInfinite creature LTB
Bracket 4 · early two-card combo, with no mana to spendInfinite creature tokens with hasteInfinite death triggersInfinite creature ETBInfinite creature LTBInfinite creature sacrifice triggers
Bracket 3 · two-card combo, for six mana or lessInfinite card draw
Bracket 2 · arguably two-card combo, for six mana or lessInfinite combat phasesInfinite red manaInfinite combat damage
Bracket 3 · early arguably two-card combo, with no mana to spendInfinite combat phasesInfinite red manaInfinite combat damage