COMMANDER · DECK
bant combo 2
No bracket · Banned2021-06-09
BANNED: 1 CARD
DECK $
$900.80
MYTHIC
5
RARE
34
UNCOMMON
24
COMMON
34
COMMAND2 CARDS
Creature
2 cardsMAIN98 CARDS
Planeswalker
1 cardCreature
20 cardsEnchantment
8 cardsArtifact
10 cardsSorcery
3 cardsInstant
20 cardsLand
16 cardsMONEY CARDS·54 CARDS·$708.04
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Planeswalker
1 cardCreature
11 cardsEnchantment
8 cardsArtifact
8 cardsSorcery
2 cardsInstant
17 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 1 banned card — the list isn’t Commander-legal, so it has no bracket See legality ↓
GAME CHANGERS · 10 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 9
- Narset's Reversal + Isochron Scepter — Bracket 4, infinite extra turns
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Incubation Druid + Pemmin's Aura — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Bloom Tender + Pemmin's Aura — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Incubation Druid + Freed from the Real — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Bloom Tender + Freed from the Real — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Faeburrow Elder + Pemmin's Aura — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Faeburrow Elder + Freed from the Real — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Naru Meha, Master Wizard + Ghostly Flicker — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 banned card
BANNED · 1
DUEL COMMANDER
Not legal
7 banned cards
BANNED · 7
CEDH
Not legal
- 10 game changers — cEDH lists run 10 or more
- Not Commander-legal, so not cEDH either
BANNED · 1
BRAWL (HISTORIC)
Not legal
1 banned card, 29 cards not in the pool
BANNED · 1
NOT IN THE POOL · 29
CURVE
COLOR
TYPES
Land36
Nonbasic13
Basic23
Island10
Plains9
Forest7
Creature22
Wizard8
Human7
Druid3
Elf3
Merfolk2
Soldier2
Spirit2
Beast1
Cat1
Drake1
Elemental1
Faerie1
Shaman1
Snake1
Treefolk1
Unicorn1
Party8
Instant20
Artifact11
Equipment2
Human1
Soldier1
Enchantment8
Aura2
Sorcery4
Planeswalker1
Jace1
Legends6
Historic17
LAND PROBABILITY
36 LANDS · 98 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.9%
TURN 540.0%
TURN 662.4%
TURN 778.7%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS18 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite LTBInfinite ETBInfinite mana lands you control can produceInfinite blinkingInfinite untap of lands you control
Infinite blinkingInfinite ETBInfinite LTBInfinite mana of colors among permanents you control
Win the game
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite artifact ETBInfinite artifact LTBInfinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite landfall triggersInfinite mana lands you control that enter the battlefield untapped can produceInfinite blinking of artifactsInfinite blinking of landsInfinite blinking
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Infinite casts of any instants and/or sorcery cards in your hand or graveyardInfinite creature ETBInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm count
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite blinkingInfinite creature ETBInfinite landfall triggersInfinite creature LTBInfinite magecraft triggersInfinite mana lands you control can produceInfinite storm countInfinite untap of lands you control
Infinite blinkingInfinite creature ETBInfinite creature LTBInfinite mana lands you control can produce
Bracket 4 · infinite extra turnsInfinite turnsLock
ADDITIONAL REQUIREMENTS
Extra Turn Spell
Infinite creature ETBInfinite creature LTB
Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite storm countInfinite blue manaInfinite untap of lands you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produce
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite non-blue mana of colors among permanents you controlInfinite mana of colors among permanents you control
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite mana lands you control can produce
Infinite creature ETBInfinite creature LTBInfinite mana lands you control can produceInfinite blinking
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