COMMANDER · DECK
Kings of the Wild
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
33 cardsEnchantment
6 cardsArtifact
1 cardSorcery
10 cardsInstant
14 cardsBattle
1 cardLand
33 cardsMONEY CARDS·7 CARDS·$25.10
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Planeswalker
1 cardCreature
3 cardsEnchantment
1 cardSorcery
1 cardInstant
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature35
Elf35
Warrior11
Druid6
Shaman4
Archer2
Cleric2
Zombie2
Adventure1
Artificer1
Assassin1
Berserker1
Horror1
Human1
Ranger1
Scout1
Siege1
Soldier1
Warlock1
Wizard1
Outlaws2
Party14
Land33
Nonbasic4
Basic29
Swamp15
Forest14
Gate1
Instant14
Elf1
Sorcery11
Lesson2
Adventure1
Druid1
Elf1
Enchantment6
Aura1
Curse1
Saga1
Artifact1
Equipment1
Battle1
Elf1
Siege1
Warrior1
Planeswalker1
Tyvar1
Legends9
Historic11
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
29 cards not in the pool
NOT IN THE POOL · 29
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