COMMANDER · DECK
defender tribal
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
30 cardsEnchantment
7 cardsArtifact
4 cardsSorcery
5 cardsInstant
9 cardsLand
38 cardsMONEY CARDS·34 CARDS·$301.42
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Creature
11 cardsEnchantment
5 cardsArtifact
4 cardsInstant
7 cardsLand
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land44
Nonbasic35
Basic9
Plains9
Island8
Forest7
Desert3
Lair1
Creature31
Wall12
Human6
Plant5
Spirit3
Wizard3
Soldier2
Cat1
Citizen1
Construct1
Crocodile1
Dragon1
Druid1
Elder1
Elk1
Giant1
God1
Illusion1
Incarnation1
Merfolk1
Rogue1
Turtle1
Outlaws1
Party4
Enchantment9
Aura2
God1
Human1
Wizard1
Instant9
Artifact7
Equipment3
Wall2
Construct1
Sorcery5
Legends6
Historic13
LAND PROBABILITY
44 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 48.9%
TURN 525.6%
TURN 644.8%
TURN 762.1%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 4 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS3 COMBOS
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite colored mana
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite colored mana
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite colored mana
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 4 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
29 cards not in the pool
NOT IN THE POOL · 29
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