COMMANDER · DECK
Bad Guys
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
24 cardsEnchantment
5 cardsArtifact
14 cardsSorcery
9 cardsInstant
10 cardsLand
11 cardsMONEY CARDS·31 CARDS·$111.18
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Creature
13 cardsEnchantment
3 cardsArtifact
7 cardsSorcery
2 cardsInstant
5 cardsLand
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic9
Basic28
Mountain14
Plains14
Creature25
Human11
Goblin4
Soldier4
Warrior4
Knight3
Pirate2
Angel1
Artificer1
Cat1
Cleric1
Demigod1
Dog1
Dragon1
Elf1
God1
Insect1
Orc1
Rogue1
Treasure1
Vampire1
Werewolf1
Wizard1
Outlaws3
Party7
Artifact15
Equipment3
Dog1
Treasure1
Instant11
Sorcery9
Enchantment7
Demigod1
God1
Legends6
Historic20
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
13 cards not in the pool
NOT IN THE POOL · 13
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