COMMANDER · DECK
Mogis Slash and Burn
Bracket 4 · Optimized@TheDanaMaster · 2022-09-24
DECK $
$2,130.82
MYTHIC
44
RARE
132
UNCOMMON
44
COMMON
28
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
17 cardsEnchantment
18 cardsArtifact
9 cardsSorcery
11 cardsInstant
10 cardsLand
27 cardsMAYBE148 CARDS
Planeswalker
5 cardsCreature
48 cardsEnchantment
29 cardsArtifact
20 cardsSorcery
20 cardsInstant
13 cardsLand
13 cardsMONEY CARDS·162 CARDS·$1,676.50
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Planeswalker
5 cardsCreature
37 cardsEnchantment
40 cardsArtifact
20 cardsSorcery
16 cardsInstant
16 cardsLand
28 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- 1 mass land denial card — only Bracket 4 allows it
- Bloodchief Ascension + Mindcrank: early arguably two-card combo, for four mana or less, pieces included
- Lethal Vapors + Pithing Needle: locks the table
- Triskaidekaphobia + Tree of Perdition: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 1
EXTRA TURNS · 0
None
COMBOS · 3
- Bloodchief Ascension + Mindcrank — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Lethal Vapors + Pithing Needle — Bracket 3, locks the table
- Triskaidekaphobia + Tree of Perdition — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 23 cards not in the pool
BANNED · 2
NOT IN THE POOL · 23
CURVE
COLOR
TYPES
Land34
Nonbasic25
Basic9
Swamp8
Mountain5
Enchantment19
Aura1
Curse1
God1
Creature18
Vampire4
Demon3
Human3
Phyrexian2
Aetherborn1
Assassin1
Avatar1
Cleric1
Dwarf1
Elder1
God1
Hero1
Horror1
Knight1
Monkey1
Noble1
Ogre1
Pirate1
Rogue1
Shaman1
Spider1
Spirit1
Tiefling1
Warlock1
Warrior1
Wurm1
Outlaws4
Party3
Sorcery11
Instant10
Artifact9
Legends15
Historic23
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS15 COMBOS
Each opponent loses the gameNear-infinite lifeloss
Bracket 2 · late two-card combo, for eight mana or less, pieces includedTarget player loses the game
Near-infinite damageTarget opponent loses the game
Near-infinite lifeloss for target opponentTarget opponent loses the game
Each opponent loses the gameNear-infinite damage
Each opponent loses the gameNear-infinite damage
Bracket 3 · locks the tableDestroy all creatures that enter the battlefieldLock
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite millNear-infinite lifegainNear-infinite lifegain triggersNear-infinite lifeloss
Near-infinite damage to all players
Each opponent with an even life total loses the gameNear-infinite damage to all players
Near-infinite draw triggersNear-infinite lootingNear-infinite self-discard triggersNear-infinite storm count
Near-infinite lifeloss for target opponent
Each opponent with an even life total loses the gameNear-infinite damageNear-infinite lifeloss
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