COMMANDER · DECK
Sheol #4
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
20 cardsEnchantment
9 cardsArtifact
16 cardsSorcery
9 cardsInstant
13 cardsLand
17 cardsMONEY CARDS·69 CARDS·$1,499.07
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Creature
16 cardsEnchantment
9 cardsArtifact
13 cardsSorcery
6 cardsInstant
11 cardsLand
14 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land32
Nonbasic16
Basic16
Swamp16
Cave1
Urza's1
Creature21
Phyrexian7
Horror4
Demon3
Vampire3
Human2
Praetor2
Rogue2
Spirit2
Warlock2
Archer1
Cleric1
Construct1
Dauthi1
Hag1
Knight1
Minion1
Orc1
Shade1
Zombie1
Outlaws4
Party3
Artifact18
Equipment2
Phyrexian2
Construct1
Horror1
Instant13
Enchantment11
Demon1
Hag1
Sorcery9
Legends14
Historic29
LAND PROBABILITY
32 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 421.3%
TURN 549.4%
TURN 672.0%
TURN 786.2%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 8 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS13 COMBOS
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite damage
- Infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Infinite damage
- Infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
- Near-infinite card draw for target opponent
- Near-infinite draw triggers for target opponent
- Near-infinite lifeloss for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Infinite lifegain triggers
- Infinite lifeloss
- Infinite lifegain
Bracket 1
doesn’t raise the bracket
- Infinite +1/+1 counters on a creature
- Near-infinite card draw for target opponent
- Near-infinite damage
- Near-infinite draw triggers for target opponent
- Target opponent loses the game
Bracket 1
doesn’t raise the bracket
- Near-infinite lifeloss
- Near-infinite card draw
- Near-infinite draw triggers
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite lifegain
- Near-infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite self-discard triggers
- Near-infinite looting
Bracket 1
doesn’t raise the bracket
- Infinite card draw
- Infinite draw triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
6 banned cards
BANNED · 6
CEDH
Not cEDH
- 8 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
3 banned cards, 27 cards not in the pool
BANNED · 3
NOT IN THE POOL · 27
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