COMMANDER · DECK
Loot and the power of three
@Fresh Ronin · 2025-02-23
DECK $
$161.40
MYTHIC
9
RARE
24
UNCOMMON
17
COMMON
50
COMMAND1 CARD
Creature
1 cardsMAIN99 CARDS
Creature
29 cardsEnchantment
9 cardsArtifact
6 cardsSorcery
4 cardsInstant
14 cardsLand
26 cardsMONEY CARDS·20 CARDS·$111.28
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Creature
9 cardsEnchantment
4 cardsArtifact
2 cardsSorcery
1 cardsLand
4 cardsCURVE
COLOR
TYPES
Land37
Nonbasic23
Basic14
Forest8
Island7
Mountain7
Gate3
Desert1
Creature30
Dragon5
Human5
Druid4
Bird3
Dinosaur3
Elf3
Wizard3
Elder2
Pirate2
Archer1
Beast1
Berserker1
Cat1
Dwarf1
Glimmer1
God1
Homunculus1
Mercenary1
Merfolk1
Mole1
Monk1
Noble1
Otter1
Phyrexian1
Plant1
Praetor1
Rogue1
Shark1
Siren1
Spider1
Toy1
Outlaws4
Party4
Instant14
Enchantment10
Aura4
Cat1
Glimmer1
Artifact7
Equipment1
Spider1
Toy1
Vehicle1
Sorcery4
Legends15
Historic21
LAND PROBABILITY
37 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 415.2%
TURN 538.7%
TURN 660.9%
TURN 777.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS1 COMBO
Infinite combat phasesInfinite untap of creatures you controlInfinite mana creatures you control can produce
ADDITIONAL REQUIREMENTS
Card Preventing Combat Damage Dealt To/By a Creature