COMMANDER · DECK
another deck to make because i have no money
Bracket 3 · Upgraded2021-08-06
DECK $
$324.66
MYTHIC
9
RARE
34
UNCOMMON
16
COMMON
39
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
14 cardsEnchantment
12 cardsArtifact
12 cardsSorcery
16 cardsInstant
10 cardsLand
2 cardsMONEY CARDS·37 CARDS·$234.74
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Planeswalker
1 cardCreature
10 cardsEnchantment
8 cardsArtifact
6 cardsSorcery
7 cardsInstant
5 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 2 game changers — Brackets 1 and 2 allow none
- Solemnity + Phyrexian Unlife: locks the table
- Near-Death Experience + Wall of Blood: late two-card combo, for eight mana or less, pieces included
- Near-Death Experience + Necropotence: late two-card combo, for eight mana or less, pieces included
- and 1 more combo that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 4
- Solemnity + Phyrexian Unlife — Bracket 3, locks the table
- Near-Death Experience + Wall of Blood — Bracket 2, late two-card combo, for eight mana or less, pieces included
- Near-Death Experience + Necropotence — Bracket 2, late two-card combo, for eight mana or less, pieces included
- Triskaidekaphobia + Tree of Perdition — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
28 cards not in the pool
NOT IN THE POOL · 28
CURVE
COLOR
TYPES
Land34
Basic34
Plains17
Swamp17
Sorcery16
Artifact15
Angel1
Eldrazi1
Insect1
Phyrexian1
Reflection1
Creature15
Angel3
Human3
Phyrexian3
Cleric2
Demon2
Wizard2
Eldrazi1
Horror1
Insect1
Minion1
Nightmare1
Plant1
Rebel1
Reflection1
Spirit1
Vampire1
Wall1
Party4
Enchantment12
Instant10
Planeswalker1
Sorin1
Legends6
Historic20
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS36 COMBOS
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinitely large creature until end of turn
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Each opponent loses the gameNear-infinite lifeloss for all playersNear-infinite self-discard triggersNear-infinite looting
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Near-infinite damage
Bracket 2 · late two-card combo, for eight mana or less, pieces includedTarget player loses the game
Near-infinite lifeloss
Near-infinite lifeloss
Infinite lifelossNear-infinite lifegain
Bracket 2 · late two-card combo, for eight mana or less, pieces includedWin the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game on each of your turns
Near-infinite lifelossNear-infinite card draw
Near-infinite lifeloss
Target player loses the game
Target player loses the game on each of your turns
Bracket 2 · late two-card combo, for eight mana or less, pieces includedWin the game at the beginning of your next upkeep
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Target player loses the game
Target player loses the game on each of your turns
Win the game at the beginning of your next upkeep
Target player loses the game on each of your turns
Near-infinite lifeloss
Target player loses the game
Each opponent loses the gameNear-infinite lifeloss for all players
ADDITIONAL REQUIREMENTS
Permanent with "You don't lose the game due to having 0 or less life"
Target player loses the game on each of your turns
Each opponent loses the game
Target player loses the game
Each opponent loses the game
Near-infinite lifeloss
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Infinite damageInfinite lifegain triggers
Infinite lifegain triggersInfinite lifelossInfinite lifegain
Bracket 3 · locks the tableYou can't lose the game due to having 0 or less lifeLock
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