COMMANDER · DECK
Test Build
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
34 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
7 cardsInstant
9 cardsLand
23 cardsMONEY CARDS·28 CARDS·$84.04
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Creature
11 cardsEnchantment
3 cardsArtifact
4 cardsSorcery
2 cardsInstant
4 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature35
Wall19
Plant6
Human5
Jellyfish2
Soldier2
Cleric1
Crab1
Crocodile1
Dragon1
Druid1
Elder1
Eldrazi1
Elk1
Golem1
Illusion1
Leviathan1
Rogue1
Shapeshifter1
Starfish1
Turtle1
Wizard1
Outlaws1
Party3
Land34
Nonbasic20
Basic14
Forest6
Island6
Plains6
Gate2
Artifact15
Wall6
Equipment3
Golem1
Instant9
Enchantment7
Aura1
Saga1
Sorcery7
Legends6
Historic21
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite colored mana
- Infinite mana creatures you control can produce
- Infinite untap of creatures you control
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
26 cards not in the pool
NOT IN THE POOL · 26
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