COMMANDER · DECK
Tetsuo Umezawa
No bracket · Banned2021-07-29
BANNED: 2 CARDS
DECK $
$7,330.73
MYTHIC
22
RARE
66
UNCOMMON
19
COMMON
14
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
4 cardsCreature
12 cardsEnchantment
5 cardsArtifact
20 cardsSorcery
12 cardsInstant
16 cardsLand
30 cardsMAYBE22 CARDS
Planeswalker
2 cardsCreature
4 cardsEnchantment
2 cardsArtifact
6 cardsSorcery
1 cardInstant
6 cardsLand
1 cardMONEY CARDS·100 CARDS·$5,858.06
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Planeswalker
6 cardsCreature
13 cardsEnchantment
6 cardsArtifact
20 cardsSorcery
12 cardsInstant
18 cardsLand
25 cardsBRACKETCOMMANDER BRACKETS
No bracket · Banned
- 2 banned cards — the list isn’t Commander-legal, so it has no bracket See legality ↓
GAME CHANGERS · 17 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 7
- Tainted Pact + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Demonic Consultation + Thassa's Oracle — Bracket 4, early two-card combo, for four mana or less, pieces included
- Mycosynth Lattice + Vandalblast — Bracket 4, mass land denial
- Karn, the Great Creator + Mycosynth Lattice — Bracket 4, mass land denial
- Dramatic Reversal + Isochron Scepter — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Mindslaver + Academy Ruins — Bracket 3, locks the table
- Helm of Obedience + Dauthi Voidwalker — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
2 banned cards
BANNED · 2
DUEL COMMANDER
Not legal
20 banned cards
BANNED · 20
CEDH
Not legal
- 17 game changers — cEDH lists run 10 or more
- Not Commander-legal, so not cEDH either
BANNED · 2
BRAWL (HISTORIC)
Not legal
7 banned cards, 35 cards not in the pool
BANNED · 7
NOT IN THE POOL · 35
CURVE
COLOR
TYPES
Land30
Nonbasic27
Basic3
Island5
Mountain4
Swamp4
Saga1
Urza's1
Artifact20
Equipment1
Instant17
Adventure1
Knight1
Zombie1
Creature13
Human6
Rogue3
Pirate2
Adventure1
Archer1
Artificer1
Azra1
Dauthi1
Drake1
Eldrazi1
Goblin1
Knight1
Monkey1
Soldier1
Warrior1
Wizard1
Zombie1
Outlaws5
Party5
Sorcery12
Enchantment6
Saga1
Urza's1
Planeswalker4
Ashiok1
Dack1
Karn1
Narset1
Legends11
Historic30
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS12 COMBOS
Bracket 2 · late two-card combo, for eight mana or less, pieces includedExile target opponent's library
Exile target opponent's library
Infinite self-millNear-infinite storm count
Bracket 4 · early two-card combo, for four mana or less, pieces includedExile your libraryWin the game
Bracket 4 · early two-card combo, for four mana or less, pieces includedWin the game
Infinite self-millNear-infinite magecraft triggersNear-infinite mill
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you control
Infinite self-millNear-infinite colored manaNear-infinite magecraft triggersNear-infinite millNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Bracket 4 · mass land denialActivated abilities of permanents your opponents control can't be activatedActivated abilities can't be activatedLockMass Land Denial
Bracket 4 · mass land denialDestroy all permanents opponents controlMass Land Denial
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
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