COMMANDER · DECK
Scarecrow
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
45 cardsEnchantment
2 cardsArtifact
5 cardsSorcery
2 cardsInstant
4 cardsLand
5 cardsMONEY CARDS·24 CARDS·$171.31
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Creature
14 cardsEnchantment
1 cardArtifact
4 cardsSorcery
1 cardInstant
2 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature46
Scarecrow33
Artificer2
Human2
Rogue2
Shapeshifter2
Spirit2
Bird1
Construct1
Elemental1
Equipment1
Goblin1
God1
Horror1
Illusion1
Knight1
Noble1
Vedalken1
Changeling2
Outlaws2
Party2
Artifact43
Scarecrow33
Artificer2
Equipment2
Bird1
Construct1
Goblin1
Knight1
Shapeshifter1
Vedalken1
Land41
Nonbasic2
Basic39
Island14
Plains13
Mountain12
Instant4
Enchantment3
God1
Sorcery2
Legends9
Historic50
LAND PROBABILITY
41 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 411.3%
TURN 530.9%
TURN 651.7%
TURN 769.1%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS1 COMBO
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite blinking of nonland permanents
- Infinite creature ETB
- Infinite creature LTB
- Infinite mana artifacts you control can produce
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
32 cards not in the pool
NOT IN THE POOL · 32
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