COMMANDER · DECK
red&blue treasure
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
12 cardsEnchantment
4 cardsArtifact
8 cardsSorcery
18 cardsInstant
17 cardsLand
18 cardsMONEY CARDS·23 CARDS·$108.46
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Creature
6 cardsEnchantment
2 cardsArtifact
1 cardSorcery
5 cardsInstant
7 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic16
Basic22
Island12
Mountain12
Gate1
Sorcery18
Instant17
Artifact13
Equipment2
Assembly-worker1
Book1
Golem1
Creature13
Dragon3
Goblin3
Dwarf2
Human2
Shaman2
Wizard2
Artificer1
Assembly-worker1
Berserker1
Egg1
Elder1
Elemental1
Golem1
Pirate1
Outlaws1
Party2
Enchantment5
Class1
Planeswalker2
Ral1
Saheeli1
Legends7
Historic19
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 1
doesn’t raise the bracket
- Infinite colored mana
- Infinite magecraft triggers
- Infinite storm count
Bracket 1
doesn’t raise the bracket
- Infinite magecraft triggers
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
14 cards not in the pool
NOT IN THE POOL · 14
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