COMMANDER · DECK
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COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
24 cardsEnchantment
7 cardsArtifact
14 cardsSorcery
8 cardsInstant
8 cardsLand
25 cardsMAYBE36 CARDS
Creature
12 cardsEnchantment
2 cardsArtifact
6 cardsSorcery
3 cardsInstant
5 cardsLand
8 cardsMONEY CARDS·39 CARDS·$348.75
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Creature
12 cardsEnchantment
3 cardsArtifact
10 cardsSorcery
1 cardInstant
3 cardsLand
10 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic20
Basic18
Swamp8
Forest7
Island7
Mountain6
Plains5
Creature25
Human20
Assassin17
Warrior5
God2
Artificer1
Berserker1
Druid1
Giant1
Goblin1
Rogue1
Shaman1
Tiefling1
Zombie1
Outlaws18
Party6
Artifact14
Equipment9
Vehicle1
Instant8
Sorcery8
Enchantment7
Saga1
Legends24
Historic36
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
Bracket 2
arguably two-card combo, for six mana or less, pieces included
- Infinite combat damage
- Infinite combat phases
- Infinite creature tokens
- Infinite ETB
- Infinite lifegain
- Infinite lifegain triggers
Bracket 1
doesn’t raise the bracket
- Near-infinite lifegain
- Near-infinite lifegain triggers
- Near-infinite colored mana
- Near-infinite combat damage
- Near-infinite Treasure tokens
- Near-infinite combat phases
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
commander banned as a commander
BANNED AS A COMMANDER · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
50 cards not in the pool
NOT IN THE POOL · 50
Comments · 0
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