COMMANDER · DECK
17.f | Discard | Kefka | Such meaningless things... I'll destroy them all! (duplicated from vapthi)
Bracket 3 · Upgraded@mcgrrr · 2026-08-07
DECK $
$1,054.16
MYTHIC
20
RARE
79
UNCOMMON
53
COMMON
26
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
3 cardsCreature
23 cardsEnchantment
9 cardsArtifact
13 cardsSorcery
8 cardsInstant
8 cardsBattle
1 cardLand
28 cardsSIDEBOARD6 CARDS
Planeswalker
1 cardEnchantment
1 cardInstant
2 cardsLand
2 cardsMAYBE72 CARDS
Planeswalker
1 cardCreature
23 cardsEnchantment
12 cardsArtifact
7 cardsSorcery
14 cardsInstant
7 cardsLand
8 cardsMONEY CARDS·95 CARDS·$820.18
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Planeswalker
3 cardsCreature
28 cardsEnchantment
14 cardsArtifact
12 cardsSorcery
11 cardsInstant
10 cardsLand
17 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Zur's Weirding + Bloodchief Ascension: locks the table
- one extra-turn card — fine from Bracket 2 up
- Kefka, Court Mage // Kefka, Ruler of Ruin + Glint-Horn Buccaneer: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Zur's Weirding + Bloodchief Ascension — Bracket 3, locks the table
- Kefka, Court Mage // Kefka, Ruler of Ruin + Glint-Horn Buccaneer — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
14 cards not in the pool
NOT IN THE POOL · 14
CURVE
COLOR
TYPES
Land38
Nonbasic29
Basic9
Swamp10
Island9
Mountain9
Bat1
Djinn1
Goblin1
God1
Monk1
Weird1
Creature25
Human8
Wizard6
Rogue3
Goblin2
God2
Skeleton2
Specter2
Zombie2
Archon1
Avatar1
Bat1
Bolas1
Cleric1
Demon1
Djinn1
Dragon1
Elder1
Minotaur1
Monk1
Pirate1
Scientist1
Shaman1
Siege1
Vampire1
Villain1
Weird1
Outlaws4
Party10
Artifact14
Book1
Equipment1
God1
Instant12
Enchantment9
Class2
Sorcery8
Planeswalker4
Angrath1
Bolas1
Dragon1
Elder1
Liliana1
Teferi1
Battle1
Siege1
Zombie1
Legends15
Historic28
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 2 · late two-card combo, for eight mana or less, pieces includedNear-infinite damageInfinite self-discard triggersInfinite draw triggersInfinite rummaging
Bracket 3 · locks the tableYour opponents mill cards instead of drawing themLock
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