COMMANDER · DECK
@Smercinam · 2026-10-02
DECK $
$463.55
MYTHIC
9
RARE
26
UNCOMMON
27
COMMON
38
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
22 cardsEnchantment
3 cardsArtifact
25 cardsSorcery
4 cardsInstant
10 cardsLand
12 cardsMONEY CARDS·38 CARDS·$356.70
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Creature
14 cardsEnchantment
3 cardsArtifact
12 cardsSorcery
2 cardsInstant
5 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 6 game changers — Bracket 3 allows 3
- Toph, the First Metalbender + Gonti's Aether Heart: infinite extra turns
- Toph, the First Metalbender + Mindslaver: locks the table
- Toph, the First Metalbender + The Stasis Coffin: locks the table
- one extra-turn card — fine from Bracket 2 up
GAME CHANGERS · 6 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 3
- Toph, the First Metalbender + Gonti's Aether Heart — Bracket 4, infinite extra turns
- Toph, the First Metalbender + Mindslaver — Bracket 3, locks the table
- Toph, the First Metalbender + The Stasis Coffin — Bracket 3, locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 6 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
12 cards not in the pool
NOT IN THE POOL · 12
CURVE
COLOR
TYPES
Land35
Nonbasic9
Basic26
Forest10
Plains10
Mountain9
Artifact31
Equipment5
Golem2
Beast1
Insect1
Myr1
Robot1
Creature23
Human10
Ally8
Warrior5
Elf3
Druid2
Golem2
Noble2
Scout2
Avatar1
Badger1
Beast1
Insect1
Kavu1
Mole1
Myr1
Pilot1
Robot1
Snake1
Soldier1
Spirit1
Party5
Instant10
Sorcery4
Lesson1
Enchantment3
Legends15
Historic41
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS5 COMBOS
Bracket 3 · locks the tablePrevent all damage that would be dealt to youYou have protection from everything during your opponents' turnsLock
Infinite colored manaInfinite combat phasesInfinite mana lands you control can produceInfinite combat damageInfinite untap of lands you controlInfinite mana nontoken artifacts you control can produceInfinite untap of nontoken artifacts you control
Bracket 4 · infinite extra turnsInfinite turnsLock
Infinite combat phasesInfinite mana lands you control can produceInfinite combat damageInfinite untap of lands you controlInfinite mana nontoken artifacts you control can produceInfinite untap of nontoken artifacts you control
Bracket 3 · locks the tableYou control one opponent on each of their turnsLock
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