COMMANDER · DECK
The Hand of Fate
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
32 cardsEnchantment
3 cardsArtifact
9 cardsSorcery
11 cardsInstant
8 cardsLand
2 cardsMONEY CARDS·8 CARDS·$30.95
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Creature
5 cardsArtifact
2 cardsInstant
1 cardSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic1
Basic35
Mountain35
Creature33
Dragon9
Human5
Shaman5
Warrior4
Devil3
Barbarian2
Goblin2
Ogre2
Pirate2
Astartes1
Citizen1
Construct1
Dinosaur1
Drone1
Dwarf1
Elder1
Eldrazi1
Elf1
Giant1
Golem1
Insect1
Lizard1
Minotaur1
Myr1
Noble1
Nomad1
Rogue1
Thopter1
Warlock1
Wizard1
Outlaws4
Party5
Artifact14
Equipment2
Construct1
Golem1
Insect1
Myr1
Ogre1
Thopter1
Warrior1
Sorcery11
Instant8
Enchantment3
Class1
Legends5
Historic18
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
17 cards not in the pool
NOT IN THE POOL · 17
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