COMMANDER · DECK
Raff - Voltron
Bracket 3 · Upgraded2021-07-22
DECK $
$760.15
MYTHIC
15
RARE
53
UNCOMMON
22
COMMON
23
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
30 cardsEnchantment
1 cardArtifact
20 cardsSorcery
3 cardsInstant
9 cardsLand
17 cardsMAYBE13 CARDS
Planeswalker
1 cardCreature
5 cardsArtifact
6 cardsSorcery
1 cardMONEY CARDS·61 CARDS·$593.82
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Planeswalker
1 cardCreature
21 cardsEnchantment
1 cardArtifact
20 cardsSorcery
4 cardsInstant
7 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- 3 game changers — Brackets 1 and 2 allow none
- Azor, the Lawbringer + Helm of the Host: locks the table
- Azor, the Lawbringer + Sakashima the Impostor: locks the table
GAME CHANGERS · 3 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Azor, the Lawbringer + Helm of the Host — Bracket 3, locks the table
- Azor, the Lawbringer + Sakashima the Impostor — Bracket 3, locks the table
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- 3 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
20 cards not in the pool
NOT IN THE POOL · 20
CURVE
COLOR
TYPES
Land36
Nonbasic15
Basic21
Plains16
Island12
Gate1
Creature31
Human9
God4
Knight4
Soldier4
Wizard3
Angel2
Artificer2
Cat2
Kor2
Phyrexian2
Sphinx2
Advisor1
Bird1
Cleric1
Dragon1
Dwarf1
Elder1
Elk1
Equipment1
Giant1
Golem1
Myr1
Praetor1
Rogue1
Scout1
Shapeshifter1
Spirit1
Warrior1
Outlaws1
Party6
Artifact25
Equipment13
Elk1
God1
Golem1
Myr1
Phyrexian1
Shapeshifter1
Vehicle1
Instant9
Enchantment3
God2
Sorcery3
Legends32
Historic49
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
Bracket 3 · locks the tableOpponents can't cast instant spells during their turnsOpponents can't cast sorcery spellsLock
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