MetaMox
COMMANDER · DECK
2022-01-22
Selenia, Dark Angel
DECK $
$666.20
MYTHIC
12
RARE
59
UNCOMMON
27
COMMON
28
COMMAND1 CARD

Creature

1 card
NAMECOSTPRICE
MAIN99 CARDS

Creature

14 cards

Enchantment

11 cards

Artifact

12 cards

Sorcery

18 cards

Instant

8 cards

Land

18 cards
SIDEBOARD4 CARDS

Creature

2 cards

Sorcery

1 card
NAMECOSTPRICE

Land

1 card
NAMECOSTPRICE
MONEY CARDS·69 CARDS·$515.35
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Creature

15 cards

Enchantment

10 cards

Artifact

10 cards

Sorcery

14 cards

Instant

9 cards

Land

11 cards
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
108111212310485136+
COLOR
W: 38 pipsB: 46 pipsC: 146 pips
TYPES
Land36
Nonbasic16
Basic20
Swamp11
Plains10
Sorcery18
Creature15
Angel3
Cleric3
Human3
Wizard3
Vampire2
Avatar1
Demon1
Gnome1
God1
Monk1
Phyrexian1
Rebel1
Rhino1
Spirit1
Zombie1
Party6
Artifact13
Angel1
Enchantment12
God1
Instant9
Legends8
Historic19
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS23 COMBOS
Bracket 2
late two-card combo, for eight mana or less, pieces included
  • Win the game at the beginning of your next upkeep
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss for all players
  • Near-infinitely large creature until end of turn
ALSO NEEDS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Infinite lifeloss
  • Near-infinite lifegain
Bracket 1
doesn’t raise the bracket
  • Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
  • Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifegain
  • Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifegain
  • Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Target player loses the game
Bracket 1
doesn’t raise the bracket
  • Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss for all players
ALSO NEEDS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 1
doesn’t raise the bracket
  • Win the game at the beginning of your next upkeep
Bracket 1
doesn’t raise the bracket
  • Target player loses the game on each of your turns
Bracket 1
doesn’t raise the bracket
  • Target player loses the game
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifegain
  • Near-infinite lifeloss
  • Near-infinite lifeloss for target opponent
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Each opponent loses the game
  • Near-infinite lifeloss for all players
ALSO NEEDS
Permanent with "You don't lose the game due to having 0 or less life"
Bracket 1
doesn’t raise the bracket
  • Near-infinite lifeloss
Bracket 1
doesn’t raise the bracket
  • Infinite lifegain triggers
  • Infinite lifeloss
  • Infinite lifegain
Bracket 1
doesn’t raise the bracket
  • Infinite lifegain triggers
  • Infinite lifeloss
  • Infinite lifegain
Bracket 1
doesn’t raise the bracket
  • Infinite lifegain triggers
  • Infinite lifeloss
  • Infinite lifegain
Bracket 1
doesn’t raise the bracket
  • Infinite card draw
  • Infinite draw triggers
Group
Color
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