MetaMox
COMMANDER · DECK

She's into Toad Head

Bracket 3 · Upgraded
@Hot_lunchbox · 2026-08-03
DECK $
$441.58
MYTHIC
11
RARE
46
UNCOMMON
25
COMMON
25
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Creature

34 cards
NAMECOSTPRICE

Enchantment

11 cards

Artifact

4 cards

Sorcery

5 cards

Instant

7 cards

Land

34 cards
NAMECOSTPRICE
MAYBE7 CARDS
MONEY CARDS·46 CARDS·$336.13
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Creature

16 cards

Enchantment

7 cards

Artifact

4 cards

Sorcery

5 cards

Instant

1 card

Land

13 cards
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 2 game changers — Brackets 1 and 2 allow none
  • Glacial Chasm + Ramunap Excavator + Exploration: locks the table
  • Glacial Chasm + Icetill Explorer: locks the table
  • Glacial Chasm + Thalia and The Gitrog Monster + Ramunap Excavator: locks the table
  • and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
CURVE
0071142213744566+
COLOR
W: 14 pipsB: 21 pipsG: 45 pipsC: 108 pips
TYPES
Land40
Nonbasic30
Basic10
Forest5
Plains4
Swamp4
Cave1
Demon1
Elephant1
Planet1
Creature35
Human6
Insect4
Elemental3
Elf3
Frog3
Zombie3
Angel2
Demon2
Druid2
Giant2
Horror2
Scout2
Snake2
Adventure1
Advisor1
Archer1
Assassin1
Bat1
Bear1
Beast1
Centaur1
Cleric1
Drone1
Eldrazi1
Elephant1
Knight1
Lizard1
Mouse1
Peasant1
Phyrexian1
Plant1
Shaman1
Spirit1
Villain1
Wizard1
Outlaws1
Party2
Enchantment13
Aura2
Centaur1
Instant7
Sorcery7
Adventure1
Giant1
Artifact4
Equipment1
Legends14
Historic17
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Infinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite self-millNear-infinite self-discard triggers
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Group
Color
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