COMMANDER · DECK
warriors guild
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
24 cardsEnchantment
5 cardsArtifact
15 cardsSorcery
8 cardsInstant
9 cardsLand
38 cardsMONEY CARDS·9 CARDS·$40.71
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Creature
2 cardsArtifact
2 cardsSorcery
3 cardsLand
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land38
Nonbasic23
Basic15
Forest5
Mountain4
Swamp4
Island3
Plains3
Gate2
Creature25
Warrior24
Human8
Phyrexian3
Elf2
Giant2
Goblin2
Angel1
Bird1
Cat1
Cleric1
Construct1
Dragon1
Elemental1
Noble1
Ogre1
Orc1
Rogue1
Saga1
Skeleton1
Vampire1
Zombie1
Outlaws1
Party24
Artifact16
Equipment5
Construct1
Spacecraft1
Instant9
Sorcery8
Enchantment6
Elemental1
Human1
Noble1
Saga1
Warrior1
Legends10
Historic25
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
9 cards not in the pool
NOT IN THE POOL · 9
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