COMMANDER · DECK
Level 20 Grand Wizard
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
7 cardsEnchantment
34 cardsArtifact
7 cardsSorcery
11 cardsInstant
4 cardsLand
36 cardsSIDEBOARD10 CARDS
Creature
1 cardEnchantment
4 cardsArtifact
2 cardsSorcery
2 cardsLand
1 cardMAYBE66 CARDS
Creature
4 cardsEnchantment
41 cardsArtifact
5 cardsSorcery
11 cardsInstant
4 cardsLand
1 cardMONEY CARDS·60 CARDS·$182.55
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Creature
6 cardsEnchantment
33 cardsArtifact
3 cardsSorcery
11 cardsInstant
4 cardsLand
5 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic25
Basic11
Island7
Plains7
Swamp3
Enchantment35
Aura17
Curse7
Zombie1
Sorcery11
Creature8
Human4
Wizard3
Warlock2
Cleric1
Eye1
Faerie1
Horror1
Kor1
Wall1
Zombie1
Outlaws2
Party4
Artifact7
Book1
Equipment1
Instant4
Legends9
Historic14
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 2 · Core
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
36 cards not in the pool
NOT IN THE POOL · 36
Comments · 0
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