COMMANDER · DECK
Human Supermacy
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
39 cardsEnchantment
7 cardsSorcery
4 cardsInstant
9 cardsLand
5 cardsMONEY CARDS·22 CARDS·$62.82
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Creature
14 cardsEnchantment
5 cardsSorcery
1 cardInstant
2 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Creature40
Human35
Soldier7
Wizard6
Assassin3
Cleric3
Hero3
Noble3
Advisor2
Bard2
Warlock2
Warrior2
Adventure1
Alien1
Ally1
Angel1
Archer1
Dog1
Druid1
Elder1
Giant1
God1
Incarnation1
Knight1
Mercenary1
Monk1
Samurai1
Sorcerer1
Villain1
Outlaws6
Party10
Land40
Basic40
Forest8
Island8
Mountain8
Plains8
Swamp8
Instant9
Arcane1
Enchantment7
Sorcery5
Adventure1
Alien1
Dog1
Soldier1
Legends25
Historic25
LAND PROBABILITY
40 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 412.2%
TURN 532.7%
TURN 654.0%
TURN 771.3%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
13 cards not in the pool
NOT IN THE POOL · 13
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