COMMANDER · DECK
Kenway's Fleet
COMMAND1 CARD
Untagged
1 cardMAIN99 CARDS
Lands
35 cardsCard Advantage
12 cardsInteraction
9 cardsRemoval
7 cardsTutors
5 cardsRamp
4 cardsRecovery
3 cardsBoard Wipes
2 cardsUntagged
37 cardsMONEY CARDS·17 CARDS·$44.11
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Lands
4 cardsCard Advantage
2 cardsTutors
1 cardRamp
3 cardsRecovery
1 cardUntagged
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land37
Nonbasic20
Basic17
Island7
Mountain6
Swamp6
Vehicle1
Creature32
Pirate26
Human22
Assassin4
Orc3
Goblin2
Pilot2
Wizard2
Artificer1
Djinn1
God1
Merfolk1
Rogue1
Scout1
Skeleton1
Vampire1
Vehicle1
Outlaws28
Party3
Artifact24
Vehicle19
God1
Sorcery4
Enchantment3
Aura1
Instant2
Planeswalker1
Angrath1
Legends24
Historic40
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
24 cards not in the pool
NOT IN THE POOL · 24
Comments · 0
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