COMMANDER · DECK
One for all, All for one
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
17 cardsEnchantment
17 cardsArtifact
7 cardsSorcery
10 cardsInstant
14 cardsLand
19 cardsMONEY CARDS·38 CARDS·$247.91
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Creature
9 cardsEnchantment
8 cardsArtifact
3 cardsSorcery
4 cardsInstant
10 cardsLand
4 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land34
Nonbasic16
Basic18
Plains9
Forest8
Island8
Creature18
Human5
Angel2
Druid2
Knight2
Wizard2
Advisor1
Cat1
Cleric1
Construct1
Dwarf1
Giant1
Illusion1
Merfolk1
Rogue1
Shaman1
Shapeshifter1
Snake1
Soldier1
Spirit1
Treefolk1
Troll1
Outlaws1
Party4
Enchantment17
Aura12
Instant14
Sorcery10
Arcane1
Artifact8
Equipment3
Construct1
Legends2
Historic10
LAND PROBABILITY
34 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 418.7%
TURN 545.0%
TURN 667.7%
TURN 783.0%
COMMANDER BRACKET
Bracket 3 · Upgraded
GAME CHANGERS · 2 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Legal
CEDH
Not cEDH
- 2 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
33 cards not in the pool
NOT IN THE POOL · 33
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