MetaMox
COMMANDER · DECK

Jared Carthalion - There Can Be Only One - Voltron

No bracket · Banned
2021-05-14
BANNED: 1 CARD
DECK $
$591.07
MYTHIC
10
RARE
63
UNCOMMON
26
COMMON
18
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

19 cards

Enchantment

13 cards

Artifact

11 cards

Sorcery

8 cards

Instant

11 cards

Land

32 cards
NAMECOSTPRICE
MONEY CARDS·79 CARDS·$462.24
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Planeswalker

1 card

Creature

19 cards

Enchantment

16 cards

Artifact

10 cards

Sorcery

10 cards

Instant

9 cards

Land

14 cards
BRACKETCOMMANDER BRACKETS
No bracket · Banned
  • 1 banned card — the list isn’t Commander-legal, so it has no bracket See legality ↓
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 6
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Not legal
1 banned card
BANNED · 1
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
NAMECOSTTYPEPRICE
CEDH
Not legal
  • 1 banned card
BANNED · 1
BRAWL (HISTORIC)
Not legal
41 cards not in the pool
NOT IN THE POOL · 41
NAMECOSTTYPEPRICE
CURVE
0071921831745586+
COLOR
W: 28.5 pipsR: 23 pipsG: 30.5 pipsC: 143 pips
TYPES
Land35
Nonbasic29
Basic6
Forest6
Plains6
Mountain4
Creature20
Human5
Warrior5
Cat2
Cleric2
Pirate2
Archon1
Artificer1
Construct1
Dinosaur1
Djinn1
Dragon1
Elemental1
Elk1
Goblin1
God1
Incarnation1
Kor1
Ogre1
Soldier1
Spirit1
Troll1
Wizard1
Outlaws2
Party8
Enchantment14
Aura5
God1
Artifact13
Equipment9
Construct1
Instant13
Sorcery9
Planeswalker2
Domri1
Gideon1
Legends12
Historic22
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS10 COMBOS
Draw the game
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damage to one opponent
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damage to one opponent
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite damage to one opponent
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Bracket 3 · locks the tablePrevent all damage that would be dealt to youLock
Draw the game
Infinite damage to one opponent
ADDITIONAL REQUIREMENTS
Card That Gives Indestructible
Group
Color
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