MetaMox
COMMANDER · DECK

Nivzet Pingers

Bracket 3 · Upgraded
2020-11-30
Niv-Mizzet, the Firemind
DECK $
$155.86
MYTHIC
2
RARE
18
UNCOMMON
30
COMMON
56
COMMAND1 CARD

Creature

1 card
MAIN99 CARDS

Planeswalker

2 cards

Creature

31 cards
NAMECOSTPRICE

Enchantment

5 cards

Artifact

6 cards

Sorcery

3 cards

Instant

14 cards

Land

3 cards
MAYBE6 CARDS

Creature

3 cards

Enchantment

2 cards

Artifact

1 card
BRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
  • 1 game changer — Brackets 1 and 2 allow none
  • Elite Arcanist + Dramatic Reversal: early arguably two-card combo, for four mana or less, pieces included
  • one extra-turn card — fine from Bracket 2 up
  • Niv-Mizzet, the Firemind + Curiosity: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 1 OF 3
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
NAMECOSTTYPEPRICE
COMBOS · 2
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
  • 1 game changer — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 40 cards not in the pool
BANNED · 1
NOT IN THE POOL · 40
NAMECOSTTYPEPRICE
CURVE
00411222631043566+
COLOR
U: 51 pipsR: 30 pipsC: 116 pips
TYPES
Land38
Nonbasic1
Basic37
Island19
Mountain18
Creature32
Human15
Wizard12
Shaman5
Merfolk3
Dragon2
Goblin2
Sorcerer2
Barbarian1
Cleric1
Dwarf1
Elemental1
Elk1
Faerie1
Hellion1
Kraken1
Myr1
Noble1
Ogre1
Spellshaper1
Wall1
Warrior1
Weird1
Party14
Instant14
Artifact9
Elk1
Myr1
Wall1
Enchantment5
Aura4
Sorcery3
Planeswalker2
Jace1
Ral1
Legends8
Historic17
LAND PROBABILITY
38 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP

Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.

TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 414.1%
TURN 536.6%
TURN 658.6%
TURN 775.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS2 COMBOS
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite card drawInfinite draw triggersNear-infinite damage
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite magecraft triggersInfinite mana nonland permanents you control can produceInfinite storm countInfinite untap of nonland permanents you controlInfinite untap of creatures you controlInfinite mana creatures you control can produce
Group
Color
View
Comments · 0
No comments yet.