COMMANDER · DECK
Faeries
COMMAND1 CARD
Untagged
1 cardMAIN99 CARDS
Lands
39 cardsInteraction
17 cardsCard Advantage
13 cardsRamp
8 cardsRemoval
6 cardsBoard Wipes
4 cardsTutors
1 cardUntagged
26 cardsMONEY CARDS·36 CARDS·$239.82
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Lands
16 cardsInteraction
8 cardsCard Advantage
7 cardsRamp
4 cardsRemoval
3 cardsBoard Wipes
2 cardsUntagged
12 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land39
Nonbasic14
Basic25
Island14
Swamp13
Adventure1
Town1
Creature29
Faerie29
Rogue11
Wizard7
Adventure4
Knight2
Noble2
Warlock2
Shapeshifter1
Soldier1
Warrior1
Outlaws13
Party19
Instant19
Adventure4
Faerie4
Rogue2
Warlock1
Artifact8
Sorcery7
Adventure1
Town1
Enchantment3
Faerie1
Legends7
Historic15
LAND PROBABILITY
39 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 413.1%
TURN 534.7%
TURN 656.3%
TURN 773.4%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
38 cards not in the pool
NOT IN THE POOL · 38
+ 9 CARDS NOT IN PRECON
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