COMMANDER · DECK
1st cedh
Bracket 4 · Optimized@jonfitts05 · 2026-10-18
DECK $
$5,185.02
MYTHIC
13
RARE
42
UNCOMMON
18
COMMON
27
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
1 cardCreature
18 cardsEnchantment
2 cardsArtifact
21 cardsSorcery
8 cardsInstant
25 cardsLand
17 cardsMONEY CARDS·76 CARDS·$4,141.81
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Planeswalker
1 cardCreature
14 cardsEnchantment
1 cardArtifact
18 cardsSorcery
7 cardsInstant
23 cardsLand
12 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 12 game changers — Bracket 3 allows 3
- one extra-turn card — fine from Bracket 2 up
- Ob Nixilis, Captive Kingpin + Agatha's Soul Cauldron + Walking Ballista: arguably two-card combo, for six mana or less, pieces included
- Casey Jones, Back Alley Brute + Ob Nixilis, Captive Kingpin: late two-card combo, for eight mana or less, pieces included
GAME CHANGERS · 12 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 1
COMBOS · 2
- Ob Nixilis, Captive Kingpin + Agatha's Soul Cauldron + Walking Ballista — Bracket 2, arguably two-card combo, for six mana or less, pieces included
- Casey Jones, Back Alley Brute + Ob Nixilis, Captive Kingpin — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
17 banned cards
BANNED · 17
CEDH
Reads as cEDH
- The deck’s name says cEDH
- 12 game changers — cEDH lists run 10 or more
BRAWL (HISTORIC)
Not legal
4 banned cards, 28 cards not in the pool
BANNED · 4
NOT IN THE POOL · 28
CURVE
COLOR
TYPES
Artifact26
Construct2
Equipment2
God1
Phyrexian1
Instant25
Arcane1
Lesson1
Land24
Nonbasic15
Basic9
Mountain8
Swamp8
Saga1
Urza's1
Creature19
Human6
Artificer4
Construct2
Wizard2
Archer1
Berserker1
Citizen1
Demon1
Drix1
Goblin1
God1
Halfling1
Horror1
Lizard1
Monkey1
Orc1
Otter1
Phyrexian1
Pirate1
Rebel1
Rogue1
Shaman1
Tiefling1
Warlock1
Outlaws3
Party3
Sorcery8
Enchantment3
Saga1
Urza's1
Planeswalker1
Tezzeret1
Legends14
Historic37
LAND PROBABILITY
24 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 434.8%
TURN 568.0%
TURN 687.0%
TURN 795.5%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS6 COMBOS
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedExile your libraryInfinite damage
Bracket 2 · late two-card combo, for eight mana or less, pieces includedExile your library with the ability to play the exiled cards until end of turnInfinite +1/+1 counters on a creatureInfinite damage
Infinite self-millNear-infinite storm count
Infinite draw triggers for all playersInfinite looting for all playersNear-infinite magecraft triggersNear-infinite storm count
Infinite draw triggersInfinite lootingInfinite looting for opponentsNear-infinite storm count
Near-infinite draw triggersNear-infinite lootingNear-infinite self-discard triggersNear-infinite storm count
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