COMMANDER · DECK
Zur the Enchanter
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
4 cardsEnchantment
27 cardsArtifact
8 cardsSorcery
8 cardsInstant
16 cardsLand
36 cardsMONEY CARDS·45 CARDS·$1,620.02
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Creature
3 cardsEnchantment
13 cardsArtifact
5 cardsSorcery
6 cardsInstant
10 cardsLand
8 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land36
Nonbasic17
Basic19
Island8
Swamp8
Plains7
Enchantment27
Aura11
Instant16
Artifact9
Equipment1
Human1
Soldier1
Sorcery8
Creature5
Human4
Wizard2
Angel1
Rogue1
Soldier1
Warrior1
Outlaws1
Party4
Legends5
Historic14
LAND PROBABILITY
36 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 416.3%
TURN 540.7%
TURN 663.2%
TURN 779.4%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 9 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN2 COMBOS
Bracket 3
locks the table
- Exile a card of your choice from an opponent's library on each opponent's turn and you may cast that card
- Lock
- Players can't draw cards
- Players can't gain life
Bracket 3
late two-card combo, for eight mana or less, pieces included
- Exile target opponent's library
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
5 banned cards
BANNED · 5
CEDH
Not cEDH
- 9 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
4 banned cards, 23 cards not in the pool
BANNED · 4
NOT IN THE POOL · 23
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