COMMANDER · DECK
2001-2006 Block Enchantment/Wizards
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
18 cardsEnchantment
23 cardsArtifact
6 cardsSorcery
7 cardsInstant
12 cardsLand
33 cardsMONEY CARDS·44 CARDS·$477.24
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Creature
12 cardsEnchantment
11 cardsArtifact
5 cardsSorcery
4 cardsInstant
5 cardsLand
7 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land33
Nonbasic14
Basic19
Island9
Plains8
Swamp8
Enchantment24
Aura14
Fox1
Monk1
Creature19
Wizard15
Human14
Rogue2
Elemental1
Fox1
Incarnation1
Monk1
Phyrexian1
Rat1
Outlaws2
Party16
Instant12
Artifact7
Equipment2
Wizard1
Sorcery7
Legends9
Historic15
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
COMMANDER BRACKET
Bracket 1 · Exhibition
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
54 cards not in the pool
NOT IN THE POOL · 54
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