COMMANDER · DECK
walkers
Bracket 3 · Upgraded@Badboozler · 2024-12-17
DECK $
$434.72
MYTHIC
7
RARE
30
UNCOMMON
25
COMMON
38
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
21 cardsEnchantment
12 cardsArtifact
15 cardsSorcery
8 cardsInstant
13 cardsLand
7 cardsMONEY CARDS·46 CARDS·$333.34
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Creature
16 cardsEnchantment
9 cardsArtifact
11 cardsSorcery
2 cardsInstant
6 cardsLand
2 cardsBRACKETCOMMANDER BRACKETS
Bracket 3 · Upgraded
- Goblin Sharpshooter + Gorgon's Head: locks the table
- Seeker of Skybreak + Illusionist's Bracers: early arguably two-card combo, for four mana or less, pieces included
- Hansk, Slayer Zealot + Thornbite Staff: locks the table
- and 2 more combos that bear on the bracket, listed below
GAME CHANGERS · 0 OF 3
None
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 5
- Goblin Sharpshooter + Gorgon's Head — Bracket 3, locks the table
- Seeker of Skybreak + Illusionist's Bracers — Bracket 3, early arguably two-card combo, for four mana or less, pieces included
- Hansk, Slayer Zealot + Thornbite Staff — Bracket 3, locks the table
- Kiki-Jiki, Mirror Breaker + Seeker of Skybreak — Bracket 2, late two-card combo, for eight mana or less, pieces included
- Kiki-Jiki, Mirror Breaker + Hyrax Tower Scout — Bracket 2, late two-card combo, for eight mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
1 banned card
BANNED · 1
CEDH
Not cEDH
- No game changers, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
1 banned card, 32 cards not in the pool
BANNED · 1
NOT IN THE POOL · 32
CURVE
COLOR
TYPES
Land30
Nonbasic5
Basic25
Mountain14
Forest11
Creature22
Dinosaur4
Goblin4
Human3
Archer2
Dwarf2
Elf2
Shaman2
Bird1
Cat1
Dragon1
Druid1
Equipment1
God1
Horror1
Kavu1
Noble1
Phyrexian1
Scout1
Toy1
Warrior1
Wizard1
Party2
Artifact17
Equipment10
God1
Shaman1
Toy1
Instant13
Enchantment12
Aura5
Sorcery8
Legends10
Historic23
LAND PROBABILITY
30 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 424.2%
TURN 554.0%
TURN 676.2%
TURN 789.1%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS13 COMBOS
Bracket 3 · locks the tableDestroy all creatures opponents controlFrom now on, destroy any creatures opponents control at instant speedLock
Infinite damageInfinite death triggersInfinite ETBInfinite LTB
Bracket 3 · early arguably two-card combo, for four mana or less, pieces includedInfinite mana creatures you control can produceInfinite untap of creatures you control
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite creature tokens with hasteInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggers
Infinite damage to most creatures
Bracket 3 · locks the tableDestroy all creatures opponents controlDestroy each creature that enters the battlefield under an opponent's controlLock
Infinite damageInfinite mana permanents you control can produce
ADDITIONAL REQUIREMENTS
Permanent tapping to deal damage to any target
Bracket 2 · late two-card combo, for eight mana or less, pieces includedInfinite death triggersInfinite ETBInfinite LTBInfinite sacrifice triggersInfinite tapped creature tokens with haste
Infinite damage
Infinite death triggersInfinite ETBInfinite LTB
Infinite creature tokens with hasteInfinite ETB
Near-infinite damage to all players
Near-infinite damage
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