COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Planeswalker
2 cardsCreature
30 cardsEnchantment
9 cardsArtifact
13 cardsSorcery
4 cardsInstant
8 cardsLand
10 cardsMONEY CARDS·48 CARDS·$577.94
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Planeswalker
2 cardsCreature
16 cardsEnchantment
7 cardsArtifact
7 cardsSorcery
2 cardsInstant
7 cardsLand
7 cardsBRACKETCOMMANDER BRACKETS
Bracket 4 · Optimized
- 5 game changers — Bracket 3 allows 3
- Heliod, Sun-Crowned + Walking Ballista: two-card combo, for six mana or less, pieces included
- Archangel of Thune + Walking Ballista: arguably two-card combo, for six mana or less, pieces included
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS · 2
- Heliod, Sun-Crowned + Walking Ballista — Bracket 3, two-card combo, for six mana or less, pieces included
- Archangel of Thune + Walking Ballista — Bracket 2, arguably two-card combo, for six mana or less, pieces included
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
2 banned cards
BANNED · 2
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
2 banned cards, 18 cards not in the pool
BANNED · 2
NOT IN THE POOL · 18
CURVE
COLOR
TYPES
Land33
Nonbasic9
Basic24
Plains24
Creature31
Human16
Cleric10
Soldier5
Angel3
Cat2
Construct2
Ranger2
Wizard2
Beast1
Bird1
Demigod1
Dragon1
Giant1
God1
Horse1
Knight1
Kor1
Monk1
Noble1
Nomad1
Phyrexian1
Party12
Artifact15
Construct2
Equipment1
Enchantment12
Demigod1
God1
Instant8
Sorcery4
Planeswalker2
Ajani1
Elspeth1
Legends12
Historic25
LAND PROBABILITY
33 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 420.0%
TURN 547.2%
TURN 669.9%
TURN 784.6%
SAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
COMBOS4 COMBOS
Infinite damageInfinite lifegainInfinite lifegain triggers
Infinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
Bracket 3 · two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggers
Bracket 2 · arguably two-card combo, for six mana or less, pieces includedInfinite damageInfinite lifegainInfinite lifegain triggersInfinite +1/+1 counters on creatures you control
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