COMMANDER · DECK
King in the North
COMMAND1 CARD
Creature
1 cardMAIN99 CARDS
Creature
15 cardsEnchantment
8 cardsArtifact
13 cardsSorcery
10 cardsInstant
18 cardsLand
35 cardsMONEY CARDS·49 CARDS·$434.17
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Creature
11 cardsEnchantment
7 cardsArtifact
8 cardsSorcery
4 cardsInstant
11 cardsLand
8 cardsSAMPLE HAND7 CARDS
NAMECOSTTYPEPRICE
CURVE
COLOR
TYPES
Land35
Nonbasic15
Basic20
Plains18
Island8
Instant18
Creature16
Human7
Cleric4
Angel3
Monk2
Wizard2
Beast1
Cat1
Dinosaur1
Drake1
Noble1
Rhino1
Sheep1
Spirit1
Thopter1
Warrior1
Party7
Artifact14
Equipment5
Book1
Dinosaur1
Thopter1
Sorcery10
Enchantment9
Sheep1
Legends11
Historic19
LAND PROBABILITY
35 LANDS · 99 CARDS
OPENING HAND
MISS A LAND DROP
Assumes one card drawn per turn, one land played per turn, no additional draw or recursion, no discard, and only counting cards in Main. Select a different number of lands in opening hand to see the adjusted missed land drop distribution.
TURN 10.0%
TURN 20.0%
TURN 30.0%
TURN 417.5%
TURN 542.8%
TURN 665.4%
TURN 781.2%
COMMANDER BRACKET
Bracket 4 · Optimized
GAME CHANGERS · 5 (BRACKET 3 ALLOWS 3)
MASS LAND DENIAL · 0
None
EXTRA TURNS · 0
None
COMBOS2 COMBOS
IN THE LIST — COMMAND, COMPANION, MAIN2 COMBOS
Bracket 3
very late two-card combo, for more than eight mana, pieces included
- Win the game
Bracket 3
very late two-card combo with a prerequisite, for more than eight mana, pieces included
- Win the game
ALSO NEEDS
You have a way to draw a card.
LEGALITYCOMMANDER-FAMILY FORMATS
COMMANDER
Legal
DUEL COMMANDER
Not legal
3 banned cards
BANNED · 3
CEDH
Not cEDH
- 5 game changers — cEDH lists run 10 or more, and nothing names it cEDH
BRAWL (HISTORIC)
Not legal
21 cards not in the pool
NOT IN THE POOL · 21
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